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Author Topic: 2D Toolkit 2.4.0  (Read 52054 times)

Kurius

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Re: 2D Toolkit 2.4.0
« Reply #15 on: March 19, 2014, 05:26:08 am »
And Unity 5 was just announced!
Thanks for mentioning that! Awesome!

ccampama

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Re: 2D Toolkit 2.4.0
« Reply #16 on: March 19, 2014, 12:42:51 pm »
Also, having a decent GUI system will make things much easier for you with 2DT.
I think I read somewhere that this will come in 4.6 this spring.
BTW, in the video I saw "More Physics 2D API". I wonder what that means...

tsugaruddr

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Re: 2D Toolkit 2.4.0
« Reply #17 on: March 23, 2014, 10:16:46 pm »
new to these forums. I cannot see a download link anywhere?

unikronsoftware

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Re: 2D Toolkit 2.4.0
« Reply #18 on: March 24, 2014, 10:35:23 am »
You will need to register your copy (http://2dtoolkit.com/forum/index.php?index.php/topic,34.0.html) to get download access.

hawken

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Re: 2D Toolkit 2.4.0
« Reply #19 on: March 27, 2014, 08:48:25 am »
Can't see where to click for the PDF attachment sample in the post.

redorav

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Re: 2D Toolkit 2.4.0
« Reply #20 on: April 13, 2014, 09:53:31 am »
Could someone explain what the advantages of a 64-bit Editor are and why all the hype surrounding it? I'm all for the Physically Based rendering and the new UI, but the 64-bit editor still has me a bit perplex.
Will of Flame - Our indie shoot 'em up http://www.willofflame.com

ccampama

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Re: 2D Toolkit 2.4.0
« Reply #21 on: April 13, 2014, 10:02:42 am »
Among other things, it means that it can address all the RAM on your computer, so it can manage better all bigger scenes and projects. So if you have >4GB and work with complex projects, it is great news for you.

redorav

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Re: 2D Toolkit 2.4.0
« Reply #22 on: April 13, 2014, 10:22:53 am »
The RAM argument makes a lot of sense, thank you. Could you elaborate on those other advantages?
Will of Flame - Our indie shoot 'em up http://www.willofflame.com

ccampama

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Re: 2D Toolkit 2.4.0
« Reply #23 on: April 13, 2014, 10:39:11 am »
Well, the other advantages come from the fact that in a 64bit application you can use 64bits registers. For codecs and similar software it usually means an important improvement in performance. For a 3D editor... hmmm... I doubt it could be noticeable. And in x86-64 you also have more registers to use, but it is also not relevant for an editor. So, basically, the one and big improvement is RAM access.

redorav

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Re: 2D Toolkit 2.4.0
« Reply #24 on: April 13, 2014, 11:45:09 am »
Nice info, thank you! I guess I never thought about it since I'm developing a 2D game that doesn't require as many resources, but for more advanced projects it surely does sound limiting.
Will of Flame - Our indie shoot 'em up http://www.willofflame.com

n1ngimi

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Re: 2D Toolkit 2.4.0
« Reply #25 on: April 16, 2014, 02:34:53 am »
hihi..


I wondering if this topic is included .

http://2dtoolkit.com/forum/index.php/topic,3629.0.html


unikronsoftware

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Re: 2D Toolkit 2.4.0
« Reply #26 on: April 16, 2014, 10:05:11 am »
Hi,

Sorry no not yet - I'll have to look into it for the next version.

Kirb

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Re: 2D Toolkit 2.4.0
« Reply #27 on: April 17, 2014, 06:02:42 pm »
Any chance of Multiple color channels for Tilemaps making it in soon? Any game making use of tilemaps could really use the versatility in painting.

unikronsoftware

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Re: 2D Toolkit 2.4.0
« Reply #28 on: April 26, 2014, 09:37:18 am »
Hi,
Maybe in the next version but I can't commit to it yet. Having multiple tile maps in the same scene should work fine though, and should be no different performance wise - this will let you paint each tile map differently.

Afro-Ninja

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Re: 2D Toolkit 2.4.0
« Reply #29 on: June 27, 2014, 06:40:04 pm »
Any updates on making use of the layer locks? Sorry if it's already been mentioned
http://2dtoolkit.com/forum/index.php/topic,4109.msg19385.html#msg19385