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Author Topic: Multiple polygon collider  (Read 3018 times)

castor

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Multiple polygon collider
« on: June 05, 2014, 02:00:03 am »
I use 2Dtoolkit's polygon collider extensively and it would be really helpful if we can add multiple polygon colliders (and be able to edit them in toolkit edit window).

This is because there could be some different part of the sprite having to behave differently according to the perceived materials on them.

For example , if you have a sprite for say object which is made out of wood and steel, hit reaction fx would spawn differently depends on where you hit the object.
If I can create multiple polygon collider and then assign different physics material on them, I can detect what kind of material it has hit and go from there on.

This may be a slightly big feature requests but could be a valuable addition to the 2dtoolkit.

thanks.

unikronsoftware

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Re: Multiple polygon collider
« Reply #1 on: June 05, 2014, 10:01:39 am »
I've added it to the roadmap trello, but it is unlikely to get implemented unless there is enough interest. It is a very large task and involves changing many many systems.