So that question is a little vague, let me expound.
I just got this 2d toolkit and have started playing around with it. I'm still learning the basics with it, but I wanted to know what the best way would be to create a game like a final fantasy or zelda. I finally have tile maps displaying correctly, which wasn't hard but I had a lot of user errors to work through
. I haven't gotten collisions working between sprites and tile maps yet, but I'm sure that will come as well.
The real question I'm working on now is how do I make a large scrolling map. I'm using tk2dCamera which automatically puts my character at the correct x and y coordinates, my question then is what should I be scrolling. My hero will always be centered on the screen, so should I scroll the world objects, like bad guys, the world tile maps, etc... Should I keep all that stationary and move the camera with hero(if I do that how will it impact placing new characters?). I've played around with it, but haven't been able to get to to look or feel right. Anyone have any thoughts about best practices for this?