Hey,
I know this is a painfully noob question, but I am not super graphically inclined. I created an image with a black circle and a transparent background, saved as .png, and imported into my Unity project. I created a tk2dsprite object. When I go to change the sprite's color, the circle stays black no matter what color I set. When I change the transparency, it does fade out/in properly, just the colors have no effect on the circle.
How do I make it so I can change the color of the circle when I change the color setting in the sprite editor? Not sure if I'm doing something wrong in Unity or when I created the image file.
Also, a less important question, but the mesh triangles fit perfectly around the circle. However, there is some excess transparent background in the image because the white box that surrounds the circle in the scene editor is much bigger than the triangles. Is there a way to trim the excess space?
Thanks!