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Author Topic: Using 2DTK Sprites in new Unity 4.6 GUI (SOLVED)  (Read 5135 times)

Kirb

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Using 2DTK Sprites in new Unity 4.6 GUI (SOLVED)
« on: September 09, 2014, 12:53:11 am »
Is it possible to place 2DTK Sprites/Animators within the canvas? I'm just messing around with the beta to see what can and can't be done; and I noticed
that 2DTK (perhaps obviously, in hindsight) doesn't render; is/will this be possible?

EDIT: Ah ha; nevermind! Using the 4.6 GUI in Screen Space Overlay won't render 2DTK Sprites... but using Screen Space- Camera will!
« Last Edit: September 09, 2014, 01:03:50 am by Kirb »

unikronsoftware

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Re: Using 2DTK Sprites in new Unity 4.6 GUI (SOLVED)
« Reply #1 on: September 09, 2014, 10:47:04 am »
Yeah it'll only render when the gui is drawn into screen space.

I don't think theres any way to make it work using any of the UnityGUI canvas renders. I don't plan on supporting that even if there was - It'll add so much more stuff to maintain.