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[Unity] Optimizing Sprite Collections
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Topic: [Unity] Optimizing Sprite Collections (Read 3764 times)
turkerkarahan@yahoo.com
2D Toolkit
Newbie
Posts: 4
Udo Games
[Unity] Optimizing Sprite Collections
«
on:
September 18, 2014, 01:56:14 pm »
Hi,
I wonder what is the best settings to keep atlases at the possible minimum size with less distortion on textures. Also what is the best way to keep much more textures in an atlas(expect from scaling up atlas size). What does "Rescale" do in Texture Settings. Does it distort texture quality? İf you can tell me the best options at the pic below i really appreciate for that. Thanks a lot.
https://www.dropbox.com/s/waqgha0xpgomp27/Untitled.png?dl=0
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unikronsoftware
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Posts: 9709
Re: [Unity] Optimizing Sprite Collections
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Reply #1 on:
September 19, 2014, 02:59:09 pm »
Uncompressed is best. There should be no distortion of your textures if you use uncompressed.
Dont use rescale, that rescales your input images.
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[Unity] Optimizing Sprite Collections