Hello,
We are wanting to load sprite animations at runtime.
I tested putting the sprite collection data prefab and the sprite animation prefab in the resources directory and loading those to use them. This worked great.
Then I noticed the Loadable Asset checkbox in sprite collection settings.
The manual says:
"When ticked, the asset will be loadable using tk2dSystem.LoadResourceByName<tk2dSpriteCollectionData>("name");"
"It is a great way to load assets at runtime without resorting to moving objects into resources folders."
However, when searching the forums, I see you saying that it is not officially supported.
Which method should we use?