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Author Topic: 2DTK + PSM/Sony Vita  (Read 4160 times)

dlmrky

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2DTK + PSM/Sony Vita
« on: October 21, 2014, 02:19:41 pm »
Hi guys,
are any of your using 2DTK in your PSM/Vita for Unity projects? I have it working but the performance is not great. I'm wondering if it's down to 2DTK or PSM/Vita for Unity. Maybe a bit of both?

I'm thinking of stripping out 2DTK & testing it against Unity's native sprite and camera code. Has any one had a look into this already?

Thanks.


AlexGK

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Re: 2DTK + PSM/Sony Vita
« Reply #1 on: October 22, 2014, 08:06:35 am »
I developed an entire PSM game using TK2D, and performance was NOT an issue.
I ran into some framerate drops and crashes, but it was because I was loading too many sprite atlases onto the same scene.

Maybe that's your problem. Try to keep the number of sprite collections loaded per scene as low as possible.

unikronsoftware

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Re: 2DTK + PSM/Sony Vita
« Reply #2 on: October 24, 2014, 07:16:52 pm »
Overdraw is usually the most common issue on PSVita / PSM due to the hardware. Try to make sure you're not drawing a ton of stuff on top of one another.

dlmrky

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Re: 2DTK + PSM/Sony Vita
« Reply #3 on: November 19, 2014, 03:13:55 pm »
I've tweaked a few things and checked the overdraw. Have also implimented some pre-pooling and all together it's working a lot nicer. Thanks for the tips.