I'm brand new (just bought tonight) to 2D Toolkit, and have only been using Unity for a week or so. I'm still trying things out to see how they work. I previously had a scene with cube prefabs with textures applied to them that I used a script to instantiate and put in the scene. (Think procedurally created tile-based map)
I've switched to using 2D Toolkit sprites and have removed the old camera and put in a tk2dCamera. Now when the script creates the map tiles they're too high by about 20 pixels (and maybe too far to the left too, haven't paid attention to that yet).
I tried using ScreenToWorldPoint as is suggested in the FAQ, but when I do they get positioned at around -900, -700 (and they aren't visible on screen) when I want them at 0,0 screen coordinates.
Any ideas?
Thanks!