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Author Topic: 2d Pathfinding Solution?  (Read 3580 times)

Lavaflyer

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2d Pathfinding Solution?
« on: January 11, 2015, 10:08:03 pm »
Hi, I'm fairly experienced with 2d toolkit and am looking at making a simple top down Legend of Zelda esc-adventure game.  I've been working on enemy ai, and am looking for the simplest solution to enemy pathfinding.  I've looked into the navigation and navmeshe system built into unity3d, but I don't think that's the way to go.  I've also looked at the A* pathfinding project asset, and it looked too complicated.  Both those solutions were more built for 3d pathfinding.  If anyone could point me in the right direction that'd be great.  Whether it be a new unity package from the asset store or a solution built into unity.  I just need basic real time pathfinding :) thanks!  Oh and I'm using 2d toolkits tilemaps for walls and other obstacles that units will need to find paths around.