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Author Topic: Flip of Advanced collider  (Read 3101 times)

TDippingSauce

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Flip of Advanced collider
« on: January 28, 2015, 02:35:12 pm »
Hi, I'm using advanced collider for multiple colliders and realized when i set flipX from sprite animator, it seems like origin of advanced collider doesn't flip.

EX) When I Log tk2dSpriteColliderDefinition.origin, let's say initial value is (0.6, 0.6). it should be (-0.6, 0.6) when i flip sprite horizontally but still it gives me (0.6,0.6).

Is this intended or a bug?

unikronsoftware

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Re: Flip of Advanced collider
« Reply #1 on: January 28, 2015, 04:21:12 pm »
That is intended, but I can see why it isn't ideal. The collider definition is readonly (its in an asset), and changing it at runtime isn't a good idea.