Hi!
With Unity 5 i have finally accsess to the profiler with which i'm trying to optimize my game.
Now i'm not an expert on how memory management in Unity/Tk2s works but i have this strange issue
where i can not unload one specific atlas! I'm 100% sure that there are no GameObject referencing this atlas
in my scene anymore before i call Resources.UnloadUnusedAssets().
But the Profiler still says the Atlas references the original Prefab? Which is strange since i don't understand
why it would do that instead of only linking the atlas to acutal sprites within the Scene?
Maybe i'm getting something wrong here but how is that possible and how can i unload that freaking atlas
?