I've been using 2D Toolkit for few months and I'm very happy with its features. At the moment, I'm primarily interested in Android.
If I set Target Height to 480 and Target Ortho Size to 240, it works perfectly in landscape orientation with 800x480 and 854x480 screens. If I run the game on 1280x800 device, the sprites get scaled up. This is expected behavior and that's fine.
I was wondering how you support multiple resolutions with 2D Toolkit in order to achieve pixel perfect rendering across multiple resolutions on Android?
Do you create multiple textures packs and sprite collections to support lower and higher screen heights available?
Thanks,
Marko