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Author Topic: [Unity] 5.2 iOS 9 Metal support  (Read 6294 times)

alex.seeck

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[Unity] 5.2 iOS 9 Metal support
« on: September 23, 2015, 11:44:20 am »
Yesterday we struggled with building a game for iOS 9 with Unity 5.2 using 2D Toolkit for the background assets in the very first scene loaded. The "Auto Graphics API" was selected in the player settings, which included Metal and was the problem we solved by removing Metal after switching "Auto Graphics API" off.

I just wanted to cross check if this could be a 2D Toolkit issue since all that is very new?

alex.seeck

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Re: [Unity] 5.2 iOS 9 Metal support
« Reply #1 on: September 24, 2015, 11:14:40 am »
We recognized another thing:
When disabling the "Disable depth and stencil buffer" option in Unity's Player Settings, the screen turns black where the TK2D Assets should be visible. And everything that's been slid in by a Spine animation, also using TK2D Atlases, flickers as if the graphics were not cleared. That's totally weird.

unikronsoftware

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Re: [Unity] 5.2 iOS 9 Metal support
« Reply #2 on: September 24, 2015, 01:12:40 pm »
Hi,

We have no control over the rendering pipeline in Unity, tk2d uses pretty standard shaders. You should post these bug reports to unity.

alex.seeck

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Re: [Unity] 5.2 iOS 9 Metal support
« Reply #3 on: September 24, 2015, 03:40:06 pm »
Thanks for the answer, we found the problem.

The camera in our first scene was set to Don't clear flag for some reason, but with the long time we didn't use the buffers, it didn't do anything.

You can close this done if you want.