Hi everybody,
seems that the issue is still there. I'm using 2D Toolkit v2.3.3 with Unity 3D v4.3.1f1.
Here is what happens to me:
If I have a sprite with a user defined collider as a prefab, switching the collider to polygon will result in duplicated colliders everytime I hit play. Quick fix: To switch the collider I had to delete the collider from the sprite and then setting the collider to polygon. Or is this normal?
Thanks and best regards