Hello
I've been adding rigidbodies to all my moving sprites that have a collider component, so as to avoid the performance warnings that pop up in the profiler when colliders move around without a rigidbody.
However after adding the rigidbody components I'm getting a ton of warnings like this in the console:
Supplied NxActorDesc is not valid. createActor returns NULL.
UnityEngine.GameObject:SetActive(Boolean)
more specifically, whenever I deactivate the gameobject I'll see the warning in the console.
this happens with all 300+ sprites used for enemies etc in the level so it gets kind of nasty.
I'm concerned about the meaning of the message as well as any impact on performance.
I've looked around with google and the message seems related to phys-x but not much else.
I realize this isn't an issue to do with 2d toolkit itself necessarily but as a user of 2d toolkit any help is appreciated.
I'm on unity 4.7 if that helps.
thanks!!