I've had a few issues ongoing for the last couple of builds of 2dToolkit (up to 2.5.7.3) with Android deployment. Using Unity 5.5.0f3.
Firstly, the Unity splash screen doesn't initialise correctly! I'm wondering what happens when we get to use Unity Pro and putting our own splash screen. Apart from that the game project loads normally, though it's a relevant bug. Has anyone else had this issue?
I'm also getting a Windows runtime error like this (I suppose 2dtk is having trouble initialising an animation) and wondering what to do about it:
NullReferenceException: Object reference not set to an instance of an object
tk2dBaseSprite.SetSprite (.tk2dSpriteCollectionData newCollection, Int32 newSpriteId) (at Assets/TK2DROOT/tk2d/Code/Sprites/tk2dBaseSprite.cs:276)
tk2dSpriteAnimator.SetSprite (.tk2dSpriteCollectionData spriteCollection, Int32 spriteId) (at Assets/TK2DROOT/tk2d/Code/Sprites/tk2dSpriteAnimator.cs:739)
tk2dSpriteAnimator.WarpClipToLocalTime (.tk2dSpriteAnimationClip clip, Single time) (at Assets/TK2DROOT/tk2d/Code/Sprites/tk2dSpriteAnimator.cs:689)
tk2dSpriteAnimator.Play (.tk2dSpriteAnimationClip clip, Single clipStartTime, Single overrideFps) (at Assets/TK2DROOT/tk2d/Code/Sprites/tk2dSpriteAnimator.cs:342)
tk2dSpriteAnimator.Play (.tk2dSpriteAnimationClip clip) (at Assets/TK2DROOT/tk2d/Code/Sprites/tk2dSpriteAnimator.cs:205)
tk2dSpriteAnimator.Start () (at Assets/TK2DROOT/tk2d/Code/Sprites/tk2dSpriteAnimator.cs:124)