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Author Topic: 2D Toolkit No Longer Supported?  (Read 781 times)

mangoocean

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2D Toolkit No Longer Supported?
« on: May 20, 2019, 08:13:34 am »
Going by the zero response by the publisher to mine and other's questions on this forum and how messy the plug-in is now in Unity (so many errors in trying to commit / update sprites to their boards etc), I'm figuring 2D toolkit is slowly being wound down?

I would like to know before we start on our new project next week whether we drop 2D TK forever or not.


unikronsoftware

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Re: 2D Toolkit No Longer Supported?
« Reply #1 on: June 06, 2019, 08:39:21 pm »
Hi

I am supporting this but Unity updates are making this a very taxing affair. We have to maintain backwards compatibility above everything else and I'm currently working out how much longer it is really viable to continue supporting new Unity updates.

Eg. the prefab update is causing so many problems across the board among so many users, and especially affects us as we use prefabs in a way that is sadly affected. Eg. The 2018 issues were almost totally out of our control, and we were at the mercy of unity to fix the bug. Finding workarounds is costly for us (hours spent trying to work around Unity bugs).

Sorry if this isn't the answer you're looking for but at some point its going to tip over and not worth the effort to keep up to date with unity's constant updates.

baconbanditgames

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Re: 2D Toolkit No Longer Supported?
« Reply #2 on: July 16, 2019, 06:35:07 pm »
Hi

I am supporting this but Unity updates are making this a very taxing affair. We have to maintain backwards compatibility above everything else and I'm currently working out how much longer it is really viable to continue supporting new Unity updates.

Eg. the prefab update is causing so many problems across the board among so many users, and especially affects us as we use prefabs in a way that is sadly affected. Eg. The 2018 issues were almost totally out of our control, and we were at the mercy of unity to fix the bug. Finding workarounds is costly for us (hours spent trying to work around Unity bugs).

Sorry if this isn't the answer you're looking for but at some point its going to tip over and not worth the effort to keep up to date with unity's constant updates.

What's the current status of 2D Toolkit with Unity 2018.4.x? Are there any show-stopping bugs?

I've got an Android/iOS game built with 2D Toolkit that is going to be released in the next few months, and it's currently using Unity 2017.4.28f1. Unity is stopping support for 2017.4 in early 2020. I expect the game to be updated for at least a year, maybe two, so I'll probably need to update to 2018.4 at some point. I'm hoping that 2D Toolkit will work properly in 2018.4, as that would give me lots of time to transition to using Unity's built-in 2D tools for my next games.

Totally understand if you decide to discontinue support in the near future - I can only imagine how frustrating it is to deal with all of the breaking changes that new Unity versions are introducing! I will say, I'm going to miss 2D Toolkit - it's been great to work with all these years, and still has some features that Unity is missing (sprite dicing being a big one!). Many thanks for all of your hard work on 2D Toolkit. :)

nachobeard

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Re: 2D Toolkit No Longer Supported?
« Reply #3 on: July 19, 2019, 10:33:35 pm »
Hi

I am supporting this but Unity updates are making this a very taxing affair. We have to maintain backwards compatibility above everything else and I'm currently working out how much longer it is really viable to continue supporting new Unity updates.

Eg. the prefab update is causing so many problems across the board among so many users, and especially affects us as we use prefabs in a way that is sadly affected. Eg. The 2018 issues were almost totally out of our control, and we were at the mercy of unity to fix the bug. Finding workarounds is costly for us (hours spent trying to work around Unity bugs).

Sorry if this isn't the answer you're looking for but at some point its going to tip over and not worth the effort to keep up to date with unity's constant updates.


Hello

We're on the same boat as baconbanditgames, working with 2017.4 but it's looking like we won't be able to release before that particular version is phased out on consoles.

Hence we're also in need of a release compatible with 2018.4 (which is LTS), so that should be enough to bring all teams over the finish line.

I also have to say in our case we have 4+ years of work riding on this, no pressure or anything :/

Definitely not telling you what to do, and I'm unclear how much work it entails, but 2018.4 seems like a really good place to put a bow on tk2d and end it on.

What does this look like on your end?
Do you think you could support 2018.4?
I think most teams would be ok with that version being the last supported one.

I'm even willing to make a donation to tip you over to our side.

regards.
nacho.
« Last Edit: July 20, 2019, 05:31:29 pm by nachobeard »

unikronsoftware

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Re: 2D Toolkit No Longer Supported?
« Reply #4 on: July 23, 2019, 05:07:07 pm »
Hi

I am happy to support until 2018.4. As far as I am aware most of the issues affecting tk2d have been resolved in that version and the latest version
released here works fine in my tests and use cases. Of course with tk2d its an open ended toolkit and you could do so many things with it...

If you upgrade, of course be sensible - version control / backup everything and report any specific issues you're having and I'll try my best to help. Will of course need specific repros to help me find issues quickly.

nachobeard

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Re: 2D Toolkit No Longer Supported?
« Reply #5 on: July 29, 2019, 09:15:22 am »
thanks man that's really cool of you
is there a way we can contribute a small donation? just as a token of appreciation
PM me if interested, might be better to keep it private?

regards

baconbanditgames

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Re: 2D Toolkit No Longer Supported?
« Reply #6 on: July 29, 2019, 04:55:46 pm »
Hi

I am happy to support until 2018.4. As far as I am aware most of the issues affecting tk2d have been resolved in that version and the latest version
released here works fine in my tests and use cases. Of course with tk2d its an open ended toolkit and you could do so many things with it...

If you upgrade, of course be sensible - version control / backup everything and report any specific issues you're having and I'll try my best to help. Will of course need specific repros to help me find issues quickly.

That's awesome news, thanks for the update!

I'll try updating one of my games to 2018.4 soon (as a completely separate copy, just in case!) and will let you know if I run into any issues.

Flink

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Re: 2D Toolkit No Longer Supported?
« Reply #7 on: August 06, 2019, 08:14:42 am »
thanks man that's really cool of you
is there a way we can contribute a small donation? just as a token of appreciation
PM me if interested, might be better to keep it private?

regards

I think this is a good idea in general, we would certainly pitch in some money, bought it back in 2012(?) and have used it in numerous project since so we've really got a lot for our money I would say. So either some kind of donation or even a Patreon could be a great idea to keep it going and make sure it will work with new Unity versions!

nachobeard

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Re: 2D Toolkit No Longer Supported?
« Reply #8 on: August 12, 2019, 11:35:03 am »
yep I'll be happy to pitch in if unikron provides us with the info to do so!
just as a "thank you".

nachobeard

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Re: 2D Toolkit No Longer Supported?
« Reply #9 on: August 16, 2019, 09:50:32 pm »
just wanted to say I updated to unity version 2018.4.6f1 and 2D Toolkit 2.5.8.16 about a week ago, and everything has been working fine for me since!

thanks again unikron for the extended support.