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Author Topic: Feature request: built-in option for trilinear filtering  (Read 4646 times)

dakeese

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Feature request: built-in option for trilinear filtering
« on: August 20, 2012, 02:53:01 am »
I use trilinear filtering for most of my Collections so it doesn't look terrible on certain Android devices. Since Android devices come in dozens of different dpi's and screen sizes, you can't just always make it pixel perfect, so you have to rely on trilinear filtering to make it look decent when graphics are scaled down.

Anyway, after I manually change the texture setting to trilinear, it is often swapped back to bilinear filtering when I make modifications to a Collection.  I'm afraid in the future I might miss switching one of these back to trilinear, since I have many Collections in my project.

unikronsoftware

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Re: Feature request: built-in option for trilinear filtering
« Reply #1 on: August 20, 2012, 10:04:28 am »
I'd already added that (and mipmaps) to the next version when tidying up the "Settings" panel.

dakeese

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Re: Feature request: built-in option for trilinear filtering
« Reply #2 on: August 20, 2012, 01:06:09 pm »
Great, thanks!