Hi,
I have two little questions.
Are there performance differences, if I use Textures with a resolution "Power of two" (256,512...), or not, because of Atlas creation from 2dtoolkit?
And are there differences if I scale my 2dSprites by using the Transform.scale parameter in the inspector, or the Scale Parameter from 2d Toolkit?
sorry for bad english and if this was already asked before. I have no answer found in the forum ;-)
lg Jonas