Does that mean, that every 16*16 tile (for example) has to have its own file, which has to be implemented into a sprite collection?
Is there a way to be able to import large "tilesets", for example a 160*160 image containing of 100 different tiles, which can be painted onto a grid, like a canvas? That would be a real killer feature.
I'm using Unitile for that at the moment, but it isnt really optimal, and the performance is not nearly as good as the tk2d sprites.