When I add a tk2dtextmesh to my scene, the gizmo (the thing that lets you move/rescale/rotate your objects) appears in different locations of Unity based upon the type of whitespace found in the text.
I currently have a small timer animation which should show the text "TIME LEFT".
When the words are separated with a space, the gizmo appears below the text (sometimes far below), and what appears to be centered to the average width of each of the space-separated words.
If I replace the space between the words with an underscore, the gizmo is centered (both horizontally and vertically) over the text as I would expect.
This only appears to be a visual (editor) anomaly, but I was wondering what I could do (edit one of the .cs files?) to correct this so I can use spaces between my words without it moving the gizmo around (screenshots and text settings attached, if it helps explain).