1
Support / Re: Repeating Sprite In Atlas
« on: November 11, 2015, 08:29:23 pm »
I'm sorry replying to the old thread, but I think it is better to comment it here than starting a new thread.
I would also really like to have the options to trim the sprites and use the trim "template" in the linked collections.
Could you describe the problems when creating the 4K atlases in more detail? Because I don't get why there should be so high memory usage.
Anyway, is there at least some options to implement this in tk2d? I've done exactly this in another sprite atlas generator and it wasn't very hard and was working good.
I imagine it, like it was describe above, that is when the atlas is generated, the trim information would be saved. Then when linked atlas is being built, the trim information would be passed there and only blind trimming would be done without any computations. I could try to do it myself, but I want to know if it is theoretically possible to not to waste time.
Thank You
I would also really like to have the options to trim the sprites and use the trim "template" in the linked collections.
Could you describe the problems when creating the 4K atlases in more detail? Because I don't get why there should be so high memory usage.
Anyway, is there at least some options to implement this in tk2d? I've done exactly this in another sprite atlas generator and it wasn't very hard and was working good.
I imagine it, like it was describe above, that is when the atlas is generated, the trim information would be saved. Then when linked atlas is being built, the trim information would be passed there and only blind trimming would be done without any computations. I could try to do it myself, but I want to know if it is theoretically possible to not to waste time.
Thank You