I may be missing something crucial here... please explain if you can, use the support email if you prefer. If you can send me a repro case I will be more than happy to look.
Just trying to adapt my script to correctly display GUI element when using WorldToScreenpoint. Right now I'm using custom Matrix for GUI itself but it is not applicable when using WorldToScreenpoint so I need to offset position of GUI element, based on sprite dimension data, manually for different than native resolution.
Hmm.
May be I'm going the wrong way about it. OK, so let's say I'm generating a simple white dummy Texture2D at runtime. Now, I have a list of objects that meet specific criteria and have tk2dSprite component attached. I make a dummy newGameObject, make it a child of TargetGameObject, attach to newGameObject tk2dSprite comp. and my script, which uses tk2d to generate simple sprite rectangle and then I use local scale of parent to display spoken sprite beneath or on top of main sprite thus eliminating the issue of screen resolution scaling.
Is something like that doable runtime with tk2d? I'm currently looking at
http://2dtoolkit.com/forum/index.php/topic,5417.msg24593.html#msg24593