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Support / Re: Issues with Unity 2018
« on: November 21, 2019, 04:43:11 pm »
I have found a workaround for when it doesn't always save collections properly (when it updates the atlas but not the prefab, so you lose your sprites after a while and it loses all the references).
I've noticed that when you press 'commit', it updates the atlas only, but then if you press it AGAIN, the prefab gets updated and you're usually safe. So every time you update a sprite collection, hit the 'commit' button TWICE.
The way I make sure it worked every time is I have a git client running. Before I make any changes I commit everything, then when I save my updated sprite collection, I look in the git client in the list of changes, see if it shows the .prefab file as well as the atlas file. If not, click commit again until it shows up.
I've noticed that when you press 'commit', it updates the atlas only, but then if you press it AGAIN, the prefab gets updated and you're usually safe. So every time you update a sprite collection, hit the 'commit' button TWICE.
The way I make sure it worked every time is I have a git client running. Before I make any changes I commit everything, then when I save my updated sprite collection, I look in the git client in the list of changes, see if it shows the .prefab file as well as the atlas file. If not, click commit again until it shows up.