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« on: April 20, 2013, 05:32:24 am »
So I'm a newbie trying to use the Tilemap Editor (Beta) for my just-for-fun RPG project and so far I know that you can add depth between layers, and adjust the height.
here's my question:
1. How do I put a non-tiled sprite, such as trees, to that editor? If I put it on the collection, the tilemap editor and the pallete will go awry. If I cut the tree into tiles, I had to paint it per tiles everytime I need a tree.
2. How do I auto-create layers? I want to have a layer 0 for row 0, layer 1 for row 1, and so on until I have I have <tilemap.height> layers so I can put trees on layer 20, put a doghouse in front of it at layer 21, and then another tree but a bit to the right, several tile below it at layer 24
3. how do I know the 'tile coordinate' of the current tile that I hovered with mouse pointer on editor?
thanks a lot for the reply