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Releases / 2D Toolkit 1.92 final + patch 1
« on: March 27, 2013, 07:57:02 pm »
As with all upgrades, exercise caution when upgrading. Make sure you have a back up!
This is the last in the 1.x family.
The next update will be 2.0.
HOTFIX FOR MULTI-ATLAS BUILD PROBLEM IN UNITY 4.1
Features:
- Full undo/redo support & multi-edit support in all scene instances
- Runtime TexturePacker import
o tk2dSpriteCollectionData.CreateFromTexturePacker, non-XML/JSON simple format, can be written so it doesn't allocate any memory
o TexturePacker 2D Toolkit exporter is in "tk2d/Goodies/TexturePacker"
o Sliced/clipped/tiled sprites now supported
- Clipped sprite - a hard clipped sprite implementation, now part of the distribution (based of Clipped Sprite Sample)
- Tiled sprite - tiles the same sprite multiple times to fill given dimensions
- Use color32 instead of color, should require a lot less memory
- Sliced sprite "Draw Border Only" mode, just draws the sliced border only omitting the filled middle.
- Sliced / Clipped / Tiled sprite have a "Create box collider" option which creates a tight fitting box collider, regardless of sprite collection setting.
- Demo scene #13, runtime sprite collection & texture packer import
- tk2dRuntime.SpriteCollectionSize is now tk2dSpriteCollectionSize. The old class is still there for reference, and still works, but namespaces don't work properly when in the Plugins folder.
Bugfixes and improvements:
- tk2dCamera doesn't update matrix unless it has changed.
- Added a (disabled by default) hack for Unity 4.x building with platform specific sprite collections.
- Upgraded meta files for the whole project. Upgrading should (hopefully) crash a lot less often, as Unity isn't trying to upgrade while importing. Also, you can now deselect folders in the Import Package dialog box.
This is the last in the 1.x family.
The next update will be 2.0.
HOTFIX FOR MULTI-ATLAS BUILD PROBLEM IN UNITY 4.1
Features:
- Full undo/redo support & multi-edit support in all scene instances
- Runtime TexturePacker import
o tk2dSpriteCollectionData.CreateFromTexturePacker, non-XML/JSON simple format, can be written so it doesn't allocate any memory
o TexturePacker 2D Toolkit exporter is in "tk2d/Goodies/TexturePacker"
o Sliced/clipped/tiled sprites now supported
- Clipped sprite - a hard clipped sprite implementation, now part of the distribution (based of Clipped Sprite Sample)
- Tiled sprite - tiles the same sprite multiple times to fill given dimensions
- Use color32 instead of color, should require a lot less memory
- Sliced sprite "Draw Border Only" mode, just draws the sliced border only omitting the filled middle.
- Sliced / Clipped / Tiled sprite have a "Create box collider" option which creates a tight fitting box collider, regardless of sprite collection setting.
- Demo scene #13, runtime sprite collection & texture packer import
- tk2dRuntime.SpriteCollectionSize is now tk2dSpriteCollectionSize. The old class is still there for reference, and still works, but namespaces don't work properly when in the Plugins folder.
Bugfixes and improvements:
- tk2dCamera doesn't update matrix unless it has changed.
- Added a (disabled by default) hack for Unity 4.x building with platform specific sprite collections.
- Upgraded meta files for the whole project. Upgrading should (hopefully) crash a lot less often, as Unity isn't trying to upgrade while importing. Also, you can now deselect folders in the Import Package dialog box.