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Messages - unikronsoftware

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Support / Re: Thank You for making this asset
« on: August 09, 2020, 09:12:41 am »
You're welcome :)

2D Toolkit had a good long run, and I'm happy to have played some (tiny!) part helping you launch your dev career.

Releases / Re: 2D Toolkit
« on: November 26, 2019, 06:08:39 pm »
Its because you can have the UI separate to the instance (its usually in a scene). So it should be created by then, or if it isn't it hasn't loaded yet.

Support / Re: 2d Toolkit deprecated on store
« on: October 12, 2019, 02:13:36 pm »
@Arnold - I'm happy to support issues in older versions of unity, no need for any money - Its a shame I couldn't support newer versions of Unity moving forward. 2D Toolkit is a project very dear to me.

I have considered making it open source, if there is any interest in it...

Support / Re: 2d Toolkit deprecated on store
« on: September 16, 2019, 06:28:58 pm »
Any chance of supporting Unity 2018.4? I asked about that in another thread, and you mentioned that you would support up to Unity 2018.4, just double-checking!

2018.4 is important because it's the LTS (Long Term Support) release, and Unity will be properly supporting it with bug fixes, etc. for nearly two more years, which will give a lot of time to move over to the built-in Unity 2D.

Looking at how Unity 2017.4 has been handled for the last few years, there weren't any major changes, just bug fixes, support for necessary things like 64-bit on Android, etc. (none of which would affect 2D Toolkit, probably).

I did mean 2018.4 :) Was a typo

Releases / Re: 2D Toolkit
« on: September 16, 2019, 12:45:33 pm »
Is there an update to work on 2019.3?

"tk2dCamera.GetGameViewSize - has a Unity update broken this?
This is not a fatal error, but a warning that you've probably not got the latest 2D Toolkit update.

System.NullReferenceException: Object reference not set to an instance of an object
  at tk2dCamera.Editor__GetGameViewSize (System.Single& width, System.Single& height, System.Single& aspect) [0x00021] in D:\Games\Green Sauce Games\Tales of the Orient - The Rising Sun\Assets\TK2DROOT\tk2d\Code\Camera\tk2dCamera.cs:371
tk2dCamera:Editor__GetGameViewSize(Single&, Single&, Single&) (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:430)
tk2dCamera:GetScreenPixelDimensions(tk2dCamera) (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:709)
tk2dCamera:UpdateCameraMatrix() (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:782)
tk2dCamera:OnEnable() (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCamera.cs:275)

Hi there,

I have made an announcement today that the last version of Unity we'll be supporting is 2018.3. Its become impossible to keep up with Unity unfortunately.

Support / 2d Toolkit deprecated on store
« on: September 16, 2019, 12:31:25 pm »
Hi all,

I've decided to deprecate 2D Toolkit on the store. As previously mentioned, I will of course support those having migration issues etc. up to Unity 2018.4. I check the forum every so often - but if you need to get in touch email support!


Support / Re: There seems to be a shader problem.
« on: September 16, 2019, 12:29:21 pm »
You will need to get a graphics capture to figure out what those are. Could be a sprite, or something else (shader error?) Once you get a capture you should be able to run through and see what is there.

It could be a tk2d sprite if its in that location - but what features do you use?

Is the camera too close to the camera? Move it back a bit and they should appear.

Support / Re: 2D Toolkit No Longer Supported?
« on: September 16, 2019, 12:22:12 pm »
Ran into my first issue.

My project was previously Unity 2017.4.32f1, and I updated it to Unity 2018.4.8f1 and 2D Toolkit v2.5.8.16.

If I edit a prefab that was originally created in Unity 2017, and I modify any tk2d component in the prefab, the changes are not saved in the prefab.

If I modify any non-tk2d component in the prefab after making some changes to tk2d components in the prefab, the tk2d components will be correctly saved/updated in the prefab. So the changes are being recognized, they just aren't triggering a save of the prefab.

If I remove a tk2d component, and add the same component back in (as a new component), it has the same behavior (so I don't think it's necessarily due to the update from Unity 2017 to 2018?).

So far this seems to only be an issue with the tk2d UI components, not the regular components (example: tk2dBaseSprite is fine, but tk2dUIUpDownButton has the bug). Possibly it's only components that have tk2dUIBaseItemControlEditor.cs as a base class?

Only test project I can provide would be a complete copy of my entire game, which I'm willing to do if that would help, just let me know!

Yes please! Happy to fix up if I can get a repro :)
support at unikronsoftware.com

Support / Re: Updating old project for Android
« on: August 09, 2019, 07:11:50 pm »
I gets lots of these errors using Unity 2017.4.

Sorry, I haven't touched C# code in about four years, and haven't kept up with Unity. Is there an edit I can use to replace these operators?


What platform have you set in unity?

Support / Re: Updating old project for Android
« on: August 08, 2019, 04:03:16 pm »
Yes, I'm using version control.

What's the cleanest way to update tk2d? Are there files I should delete from my project, and then install it from the asset store?

No, update unity - then reimport the newest version from this site.

Support / Re: Updating old project for Android
« on: August 04, 2019, 06:49:38 pm »
You could try updating to a recent version of unity (2017 / 2018.3) and latest tk2d. Please keep backups!

Support / Re: 2D Toolkit No Longer Supported?
« on: July 23, 2019, 05:07:07 pm »

I am happy to support until 2018.4. As far as I am aware most of the issues affecting tk2d have been resolved in that version and the latest version
released here works fine in my tests and use cases. Of course with tk2d its an open ended toolkit and you could do so many things with it...

If you upgrade, of course be sensible - version control / backup everything and report any specific issues you're having and I'll try my best to help. Will of course need specific repros to help me find issues quickly.

Support / Re: 2D Toolkit No Longer Supported?
« on: June 06, 2019, 08:39:21 pm »

I am supporting this but Unity updates are making this a very taxing affair. We have to maintain backwards compatibility above everything else and I'm currently working out how much longer it is really viable to continue supporting new Unity updates.

Eg. the prefab update is causing so many problems across the board among so many users, and especially affects us as we use prefabs in a way that is sadly affected. Eg. The 2018 issues were almost totally out of our control, and we were at the mercy of unity to fix the bug. Finding workarounds is costly for us (hours spent trying to work around Unity bugs).

Sorry if this isn't the answer you're looking for but at some point its going to tip over and not worth the effort to keep up to date with unity's constant updates.

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