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Support / Re: Paint to tile map layer at runtime.
« on: June 28, 2014, 05:05:52 pm »
Ah, gotcha.
Just in case, is it also possible to access the raw bitmap data? I'm not sure if the tilemap layers are flattened into one big, actual bitmap. painting to the tiles could result in a uniform look, I was hoping to get more of a splatter/painted feel.
If not I can certainly make the tile method work by making several blood tiles and choosing the right one(s) based on contact position.
It looks like I can add the blood layer programatically (at runtime) so I don't have to go through and manually do this for each tile map. Is that correct?
Just in case, is it also possible to access the raw bitmap data? I'm not sure if the tilemap layers are flattened into one big, actual bitmap. painting to the tiles could result in a uniform look, I was hoping to get more of a splatter/painted feel.
If not I can certainly make the tile method work by making several blood tiles and choosing the right one(s) based on contact position.
It looks like I can add the blood layer programatically (at runtime) so I don't have to go through and manually do this for each tile map. Is that correct?