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Messages - x8105

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31
Support / Re: animate a sprite on 3d object
« on: March 28, 2013, 08:44:35 am »
I have 11 sliced sprites in layers,  a book for the player interface, 2 for the spine, 5 for pages, and 2 for the front cover inside and out, 500 wide and 600 tall.   2 for the back cover inside and out, they I believe the LOVE to HATE me, by messing with my patience. the outside panel tends to render in infront of the inside half the time. Anything special I need to consider...

Oh minor suggestion when setting up sprite slicing or anything with manipulating the vertices.. they are a pain in the ass to grab, I find myself clicking 2.... 3.... 4 time to get them to move, Maybe increase the collision detection somehow... ?

32
Support / Re: 2D destructible terrain
« on: March 28, 2013, 01:04:47 am »
no not easy at all, My programmer and I have been working on one since late Oct and released a scratchpad version on the market to stake our claim in the realm we are tackling, it's Called Ghasty Ghasto, and the code is deep.. so deep it put the artist to sleep.. many times. I understand it, I can read it and make scence of it. well... I am absolutely baffled at what he can do, ... here is the Gourse for our Beta 3 build... it's on the front page of  http://zombiechickentaco.com/

IT's a chore.

33
Support / Re: animate a sprite on 3d object
« on: March 28, 2013, 12:09:52 am »
Does this include building a 3d object out of sprites. I am currently doing this now, and Want to make sure I am not just having to redo this a ... 15th time. I had a feeling I should have done this 3d from the beginning... now I am kicking myself holding onto invested hours rather than Opening Blender, and just doing it.. a large tween set  for a expanding, collapsing, rotating and transforming front menu.

34
Say I have 4000 static Cubes in my scene collision is being detected only on 4 of the 6 sides, and in addition to this they are clumped together and in a few instances (40-60%) don't have visible sides, we want functionality of ... or at least a foot in the door to real time collider manipulation, Is this plugin strictly in the editor, or does your plugins code have ANY run time functionality that we can utilize to achieve our goal?

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