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Support / Dithered 16Bit_No Alpha - what happens to the alpha?
« on: March 22, 2015, 04:05:49 pm »
I've got Dithered 16Bit_No Alpha as the texture compression on a sprite collection, and as was mentioned in a previous post,
this mode is RGB565, where there are no bits for an alpha channel.
But check this out - the textures I'm using in that sprite collection do have an alpha channel and the alpha is working - which is awesome to get rgb565 + an alpha channel, but...how is this possible?
this mode is RGB565, where there are no bits for an alpha channel.
But check this out - the textures I'm using in that sprite collection do have an alpha channel and the alpha is working - which is awesome to get rgb565 + an alpha channel, but...how is this possible?