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Support / Can't select Font for TextMesh from SpriteCollection
« on: April 23, 2014, 11:58:53 am »
I going to use TextMesh with custom font that have different textures and font-text-files for different platform resolutions.
All fonts are exported from GlyphDesigner v.1.9.1.
tk2d v.2.4.0.
I've followed this instruction
http://2dtoolkit.com/docs/latest/tutorial/importing_a_font_into_a_sprite_collection.html
But font doesn't appear in TextMesh.Font property.
I've check tk2dTextMeshEditor, and found that this font is managed therefore it's excluded from fonts list.
Did I miss something? How to solve this?
All fonts are exported from GlyphDesigner v.1.9.1.
tk2d v.2.4.0.
I've followed this instruction
http://2dtoolkit.com/docs/latest/tutorial/importing_a_font_into_a_sprite_collection.html
But font doesn't appear in TextMesh.Font property.
I've check tk2dTextMeshEditor, and found that this font is managed therefore it's excluded from fonts list.
Did I miss something? How to solve this?