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Messages - test84

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61
Support / How to integrate MultiPlatform Toolkit with 2D Toolkit.
« on: December 03, 2013, 06:18:39 pm »
Any idea?

Thanks.

62
Thanks but it's way deeper than that. You have to find out resolution of the device and that's not enough because some tablets are low resolution and so their pixels are big and thus you have to find out PPI, pixels per inch.

63
No there isn't at the moment. You will need a script to handle this.

Would you please guide me on how to write it?

64
In the platform specific documentation you mentioned that we have to call

Code: [Select]
tk2dSystem.CurrentPlatform = "2x";
"based on various game logic".

So my question is, is there anyway for tk2D to automatically find out about which resolution the target device has and choose the asset version, i.e. 1x, 2x, 4x, etc, that matches it better than others, like is closer to in terms of resolution ?

65
You guys are so awesome!

66
Thanks, exactly what I was looking for!  :)

67
Support / Re: How to have a draggable object with 2D toolkit?
« on: December 02, 2013, 01:26:19 am »
Thanks but can't get my head around doing that. Do you have any other solutions? What I want is a simple drag and drop of my animated sprites.

68
Support / Re: How to have a draggable object with 2D toolkit?
« on: December 01, 2013, 09:26:02 pm »
Thanks for the reply. My game requires a lot of draggable objects, can I do it with the button? I don't want toggle and stuff.

69
Support / How to have a draggable object with 2D toolkit?
« on: December 01, 2013, 08:03:22 pm »
Hi,

How can I have a draggable object that has 2D toolkit sprite on it? Do I have to do anything special or it's regular objects with 2DTK componenet attached to them?

Thanks.

70
Support / Does 2D toolkit support multiple resolution support for mobile?
« on: December 01, 2013, 08:01:16 pm »
Hi,

In Corona SDK you can set special extension for files like 2x and 4x and on runtime it will automatically select art asset based on resolution of device. Does 2D Toolkit have this feature?

So you basically make your game for 320x240 and do not worry about fragmentation or different resolutions.

Thanks.

71
Hi,

Topic title says it all. Please be detail as you want, either if you agree or disagree, please provide information for your opinion.

I basically want to know in which areas we should use and rely on either 4.3 or 2D Toolkit.

Thanks.

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