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Support / Localization friendly dialog boxes?
« on: April 17, 2014, 11:10:03 pm »
Hi,
I need to have two versions of texts for dialog boxes (and preferably buttons), one in English and one in Arabic but I don't need to have them all at the same build. I currently have everything in English and for sake of simplicity of Unicode handling, I will draw text boxes in Photoshop as handling Unicode is hell in Unity, at least as I've researched.
So is there any way to have both of these versions of arts of dialog boxes available and swap them with a change language button? If not, it will still be good enough if I can put a compiler directive or something to let me define which language I want to build for and then have some #IF's in compile time to decide which version to load?
Hope I made myself clear enough, if not, please let me know and I'll put it in another word.
Cheers.
I need to have two versions of texts for dialog boxes (and preferably buttons), one in English and one in Arabic but I don't need to have them all at the same build. I currently have everything in English and for sake of simplicity of Unicode handling, I will draw text boxes in Photoshop as handling Unicode is hell in Unity, at least as I've researched.
So is there any way to have both of these versions of arts of dialog boxes available and swap them with a change language button? If not, it will still be good enough if I can put a compiler directive or something to let me define which language I want to build for and then have some #IF's in compile time to decide which version to load?
Hope I made myself clear enough, if not, please let me know and I'll put it in another word.
Cheers.