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Messages - Uttpd

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Showcase / Re: 2D Toolkit Tutorial Series
« on: June 03, 2014, 01:25:33 pm »
Thanks for the tuts, simple to the point  :)

Support / Re: Unreal 4?
« on: March 21, 2014, 03:35:19 pm »
I think is a great opportunity that you cannot afford to pass. As mush as it may impact unity's version development, go for it => with proper Blueprint integration by the way

Releases / Re: 2D Toolkit 2.0 Playmaker actions
« on: July 08, 2013, 07:05:44 pm »
count +1
No, there aren't any yet. It really depends on how many would gain from it, vs how much time it'd take to develop, so if anyone else wants this, let us know.

Releases / Re: 2D Toolkit 2.0 Playmaker actions
« on: June 25, 2013, 02:38:30 pm »
Great, that clears it. :)
looking forward for the complete action pack.

Releases / Re: 2D Toolkit 2.0 Playmaker actions
« on: June 25, 2013, 01:10:39 pm »
Iv yet to experiment the actions but i would like to know if this is/ will be a joint effort with the Playmaker team?

Its great to have the actions direct from the source but since the v2 actions are still in the works by Jeanfabre (and he is "The"  playmaker-Actions guy).
I fear a fragmentation and duplication of efforts. Keeping a joint release of 2dToolkit and Playmaker Actions would keep things tight and neat for the users.

Releases / Re: 2D Toolkit 2.0 Playmaker actions
« on: June 23, 2013, 04:16:47 pm »
Great news

Releases / Re: 2D Toolkit UI 1.0 beta 2
« on: April 08, 2013, 04:15:26 pm »
Awesome expansion,
will this be a side expansion, or integrated in the toolkit?

Hope a final release comes soon so I can "poke" the playmaker devs to add the extension.  :D

Support / Re: Camera Anchor
« on: December 18, 2012, 12:08:16 pm »
Thanks for the fast response.
Looking Forward for the update.

Support / Camera Anchor
« on: December 17, 2012, 04:34:17 pm »
Using the Anchors generated from a tk2D Camera to place my sprites.
Anchors placed inside the camera group work well (i can change resolution, etc) , but an anchor placed outside the Camera Group don't use  the same anchor points  (wont change with resolution among other anomalies)


(noob alert) so since the editor only allows to draw one collider per sprite... And what would be the most efficient way to do apply multiple colliders to the same sprite?

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