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Author Topic: ground with tiled textures  (Read 6497 times)

mike2d

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ground with tiled textures
« on: May 14, 2013, 05:30:41 pm »
hi,

this quite a simple question and i think most of the game use a big plane as floor but they divide the texture onto it.

i'd like to know the best practices to do that.

is 2d toolkit of any help about that process ?

thanks,

unikronsoftware

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Re: ground with tiled textures
« Reply #1 on: May 14, 2013, 05:47:54 pm »
Use a tilemap if you need variation to the tiles, and use a tiled sprite if you just need to repeat one texture.

mike2d

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Re: ground with tiled textures
« Reply #2 on: May 15, 2013, 09:22:46 am »
i've never used one of those, can someone give me some step by step explanation ?

unikronsoftware

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Re: ground with tiled textures
« Reply #3 on: May 15, 2013, 09:41:41 am »
Easiest is the tiled sprite.
1. Create > tk2d > Tiled Sprite.
2. Select your sprite
3. Increase dimensions to get it to tile.

mike2d

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Re: ground with tiled textures
« Reply #4 on: May 19, 2013, 07:43:50 am »
damned my mail app keep junking mails coming from unikron :(

didn't see your answer until now :)

thanks, i'll try that !

fsadeq

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Re: ground with tiled textures
« Reply #5 on: May 19, 2013, 03:02:54 pm »
Random note to add what you were saying - I, too, have been receiving Unikronsoftware emails in my spam folder in Gmail. I was wondering why I hadn't been getting beta release emails.

unikronsoftware

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Re: ground with tiled textures
« Reply #6 on: May 19, 2013, 08:46:27 pm »
Its when I changed hosts :(
It is getting better though.