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ground with tiled textures
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Topic: ground with tiled textures (Read 6497 times)
mike2d
2D Toolkit
Jr. Member
Posts: 63
ground with tiled textures
«
on:
May 14, 2013, 05:30:41 pm »
hi,
this quite a simple question and i think most of the game use a big plane as floor but they divide the texture onto it.
i'd like to know the best practices to do that.
is 2d toolkit of any help about that process ?
thanks,
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: ground with tiled textures
«
Reply #1 on:
May 14, 2013, 05:47:54 pm »
Use a tilemap if you need variation to the tiles, and use a tiled sprite if you just need to repeat one texture.
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mike2d
2D Toolkit
Jr. Member
Posts: 63
Re: ground with tiled textures
«
Reply #2 on:
May 15, 2013, 09:22:46 am »
i've never used one of those, can someone give me some step by step explanation ?
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: ground with tiled textures
«
Reply #3 on:
May 15, 2013, 09:41:41 am »
Easiest is the tiled sprite.
1. Create > tk2d > Tiled Sprite.
2. Select your sprite
3. Increase dimensions to get it to tile.
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mike2d
2D Toolkit
Jr. Member
Posts: 63
Re: ground with tiled textures
«
Reply #4 on:
May 19, 2013, 07:43:50 am »
damned my mail app keep junking mails coming from unikron
didn't see your answer until now
thanks, i'll try that !
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fsadeq
2D Toolkit
Sr. Member
Posts: 353
Re: ground with tiled textures
«
Reply #5 on:
May 19, 2013, 03:02:54 pm »
Random note to add what you were saying - I, too, have been receiving Unikronsoftware emails in my spam folder in Gmail. I was wondering why I hadn't been getting beta release emails.
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: ground with tiled textures
«
Reply #6 on:
May 19, 2013, 08:46:27 pm »
Its when I changed hosts
It
is
getting better though.
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ground with tiled textures