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Author Topic: Dialogue System for Unity  (Read 19169 times)

Pixel Crushers

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Dialogue System for Unity
« on: November 29, 2013, 06:42:13 pm »
Greetings fellow 2D Toolkit users,

The Dialogue System for Unity now supports 2D Toolkit UIs. You can get it on the Unity Asset Store.

Web: http://www.pixelcrushers.com/
Unity Forum Thread: http://forum.unity3d.com/threads/204752-Dialogue-System-for-Unity

The Dialogue System is a complete, end-to-end solution for conversations, barks, and quests. Features include:
  • No scripting required
  • Branching conversation trees
  • Barks and alerts
  • Cutscene sequences (audio, animation, camera work, etc.)
  • Quick Time Events (QTEs)
  • Quest system
  • NPC status and relationship system
  • Save and load games without scripting
  • Integrates seamlessly with Chat Mapper (and articy:draft in upcoming 1.1.1), or use the space-efficient, built-in outline style dialogue editor
  • Optional Lua scripting environment
  • Modular interfaces let you swap in your own UI or cutscene system
  • Easy language localization
  • Complete, thoroughly documented and optimized C# source code
  • Comprehensive documentation and tutorials
  • Several beautiful, fully-customizable user interfaces

It works in Unity 4.2.1+ Free & Pro, and is tested on standalone, web, and mobile.

If I can answer any questions, please feel free to reply here, on the Unity forum, on our website, our by email to tony at pixelcrushers dot com!