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Author Topic: Problem with Multiple Materials in 2.3  (Read 4621 times)

Jason RT Bond

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Problem with Multiple Materials in 2.3
« on: November 30, 2013, 08:40:23 pm »
Hi,

So I've got a project with a number of sprite collections, one of which has two materials configured. Around half the sprites were configured to use one, the rest the other. After upgrading to 2DTK 2.3 (from 2.2 I think), however, I found that all of the sprites defaulted back to using the first material. Both materials are still listed in the sprite collection's settings.

So, I tried manually correcting them (not so tough). On changing the material for each sprite the "Material" label turns blue. But when I hit "Commit", everything just reverts to the first material again.

This seems like a bug to me, but I'm wondering if I'm missing something. Has anyone else had a similar issue?
« Last Edit: November 30, 2013, 08:45:02 pm by Jason RT Bond »

unikronsoftware

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Re: Problem with Multiple Materials in 2.3
« Reply #1 on: December 01, 2013, 12:06:41 pm »
This is a known bug. There is a fix posted here:
http://2dtoolkit.com/forum/index.php/topic,3092.msg15196.html#msg15196

It will of course be properly fixed in the next update.

Jason RT Bond

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Re: Problem with Multiple Materials in 2.3
« Reply #2 on: December 01, 2013, 04:47:16 pm »
Great. Got it working. Thank you for the quick reply!