I think I am having problems because of where my png is located on opening the sprite collection.
if I see the collection where I created it in Assets/TileMaps
I can select that, then I goto SpriteCollection tab, it has a warning:
The following assets are in one or more resources directories.
These files will be included in the build.
I cannot dismiss this warning, no option for settings comes up and below that is just a text bar with the circle selector to it , the text bar has the name of the png file:
icecave-tiles.png
Though I do realize where I created the sprite collection below that has a folder (same name as sprite collection) and in that it has two atlas files and another SpriteCollection data object? I can open this and have it change the filter mode. I also see a material under sprite definitions, changing seems to not do anything.
*though again selecting things from the hierarchy and changing the material on the chunks, does work? *
I did just do a test level, its still doing 15 draw calls none saved by batching so I am guessing in all my mucking i broke the batching
Was doing faster though, fewer verts. and I can go from 30fps up to about 50 if i dont do that sprite/diffuse material in the chunks, and use what was originally there... (though I of course lose all lighting effects)
Shane