UpDown Button, changes state based on if it is up or down. More...

Inherits tk2dUIBaseItemControl.

List of all members.

Public Member Functions

void InternalSetUseOnReleaseInsteadOfOnUp (bool state)
 Internal do not use.

Static Public Member Functions

static void ChangeGameObjectActiveState (GameObject go, bool isActive)
 Used for SetActive so easily works between Unity 3.x and Unity 4.x.
static void ChangeGameObjectActiveStateWithNullCheck (GameObject go, bool isActive)
 Changes active state, but first checks to make sure it isn't null.

Public Attributes

GameObject upStateGO
 State that will be active if up and deactivated if down.
GameObject downStateGO
 State that will be active if down and deactivated if up.
tk2dUIItem uiItem
 Button(uiItem) for this control.

Detailed Description

UpDown Button, changes state based on if it is up or down.


Member Function Documentation

static void tk2dUIBaseItemControl.ChangeGameObjectActiveState ( GameObject  go,
bool  isActive 
) [static, inherited]

Used for SetActive so easily works between Unity 3.x and Unity 4.x.

static void tk2dUIBaseItemControl.ChangeGameObjectActiveStateWithNullCheck ( GameObject  go,
bool  isActive 
) [static, inherited]

Changes active state, but first checks to make sure it isn't null.

Internal do not use.


Member Data Documentation

State that will be active if down and deactivated if up.

Button(uiItem) for this control.

State that will be active if up and deactivated if down.