As with all upgrades, exercise caution when upgrading. Make sure you have a back up!
This is the last in the 1.x family.
The next update will be 2.0.
HOTFIX FOR MULTI-ATLAS BUILD PROBLEM IN UNITY 4.1
Features:
- Full undo/redo support & multi-edit support in all scene instances
- Runtime TexturePacker import
o tk2dSpriteCollectionData.CreateFromTexturePacker, non-XML/JSON simple format, can be written so it doesn't allocate any memory
o TexturePacker 2D Toolkit exporter is in "tk2d/Goodies/TexturePacker"
o Sliced/clipped/tiled sprites now supported
- Clipped sprite - a hard clipped sprite implementation, now part of the distribution (based of Clipped Sprite Sample)
- Tiled sprite - tiles the same sprite multiple times to fill given dimensions
- Use color32 instead of color, should require a lot less memory
- Sliced sprite "Draw Border Only" mode, just draws the sliced border only omitting the filled middle.
- Sliced / Clipped / Tiled sprite have a "Create box collider" option which creates a tight fitting box collider, regardless of sprite collection setting.
- Demo scene #13, runtime sprite collection & texture packer import
- tk2dRuntime.SpriteCollectionSize is now tk2dSpriteCollectionSize. The old class is still there for reference, and still works, but namespaces don't work properly when in the Plugins folder.
Bugfixes and improvements:
- tk2dCamera doesn't update matrix unless it has changed.
- Added a (disabled by default) hack for Unity 4.x building with platform specific sprite collections.
- Upgraded meta files for the whole project. Upgrading should (hopefully) crash a lot less often, as Unity isn't trying to upgrade while importing. Also, you can now deselect folders in the Import Package dialog box.