First beta of tilemap editor.
BUGFIX: Spritesheet naming convention reverted (0,1,2,3...) instead of (0x0, 0x1...)
BUGFIX: Tilemap key consistency on mac
BUGFIX: Tilemapper copes with empty sprite slots
BUGFIX: Reverted sprite editor zoom to be global, and increased mousewheel zoom speed
FEATURE: Tilemap editor (Beta quality, but back end data is more or less fixed and future updates won't break this)
FEATURE: Create large tilemaps (data stored in a partitioned structure, cells which don't have data don't occupy memory)
FEATURE: Tilemap layers and automatic partitioning for render performance
FEATURE: Tilemap API - get tile at current position and interpolated tile color at current position.
FEATURE: Automatic optimized collider generation from sprites (polygon and box supported)
Known issues and incomplete features.
- Tilemap editor hasn't been tested in Unity 3.4
- Tilemap interface is incomplete and is subject to change
- Tile sort mode doesn't affect output yet (this used to work in the early preview)
- Can't save and load brush presets yet
- No demo scene yet (If anyone would like to help create a demo, please get in touch - this will be paid, of course)
Please post any bug reports here or in the private support forum.