Another question, is there a way to make it so that a sprite automatically scale their size, so that they look the same size on any device irrespective of their pixel density. What I mean is if you have a sprite (with 1x,2x and 4x iterations), which is a logo on a splash screen, if you load this on a iPhone 3gs, 4, 5, iPad and iPad Retina, the logo would have different sizes in their real life appearance (i.e. when you use it/ how it appears on their device). Is there anyway to overcome this?
Thanks