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Messages - fsadeq

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181
Support / Re: Strange tilemap bugs
« on: July 07, 2012, 04:14:26 pm »
I will try hard to reproduce this. It is tricky because there is no visual indication and I could do 100 different things before I notice.

182
Support / Re: How do you animate transparency using iTween?
« on: July 07, 2012, 03:13:23 am »
Are you using a transparent shader? It won't work on solid ones.

183
Support / Strange tilemap bugs
« on: July 06, 2012, 10:48:00 pm »
Ok, so here is the deal: Sometimes my prefabs that are hooked up in the tilemap editor will get duplicated after committing the map. I have no idea why it does this, or how to reproduce the error. I just know that it happens sometimes. It will literally duplicate every prefab instance in the map, and once it is committed and I look at the tilemap render data, I see two of every prefab (with the same name, so it will say for example coin 1, coin 1, coin 2, coin 2, coin 3, coin 3, etc. Re-editing and re-committing does seem to fix the issue sometimes, but sometimes I won't even notice there are duplicates until I start noticing slowdown. Any ideas what could be causing this? Thanks!

EDIT: When I look at other tilemaps in other scenes, some of them I am seeing are duplicating up to 5 times! Eik..

184
Support / Re: How to play animationf after a WaitForSeconds
« on: July 04, 2012, 04:13:24 am »
I think you would be better off just having a trigger around the object that you are clicking. Then you can much more easily (and properly) detect when the player is near it and play whatever animation you want.

185
Releases / Re: 2D Toolkit 1.75 final
« on: July 03, 2012, 04:09:58 pm »
Thanks! I thought I was going crazy with the animation flickering when first starting! Thought my transform was flipping on the z axis or something strange.

186
Support / Re: Collider caps?
« on: July 02, 2012, 07:12:58 pm »
Ah, ok! Knew it was there somewhere, thanks!

187
Support / Collider caps?
« on: July 02, 2012, 06:57:38 pm »
Is there a way to have caps on my box trimmed colliders? Could have sworn this was a feature added a while ago, but I'm not seeing anything that allows me to do so. Thanks.

188
Support / Re: Setting data to individually placed tiles in TileMap
« on: June 30, 2012, 04:30:18 am »
Why not just set whatever values you want on the prefab directly after you've committed the tilemap?

189
Releases / Re: 2D Toolkit 1.75 final
« on: June 25, 2012, 04:04:33 am »
All good now, thanks!

190
Releases / Re: 2D Toolkit 1.75 final
« on: June 25, 2012, 01:43:54 am »
No, there were no other errors prior. I had to just delete the whole thing and import it and it doesn't have the error anymore. Question though, should it not say 1.75 Final when I read the 'about' under the 2DTK menu? Mine says 1.7 Final, as does the file name of the package you posted.

191
Releases / Re: 2D Toolkit 1.75 final
« on: June 24, 2012, 11:11:42 pm »
Thanks for the update. Though I upgraded and now I get this error:

Code: [Select]
Assets/TK2DROOT/tk2d/Editor/Tilemap/Importer/tk2dTileMapImporter.cs(126,79): error CS0117: `tk2dEditor.TileMap.TileMapUtility' does not contain a definition for `FindOrCreateLayer'

192
Support / tk2DCameraAnchor question
« on: June 19, 2012, 06:19:55 pm »
Hello, I was wondering if there could be some alternate version of tk2CameraAnchor where an UpdateTransform isn't needed every frame. I don't have any elements in my GUI that require constant updating and this seems like a waste of calculations, especially when I have several anchors. Is this possible, short of just extending the main class?

193
Support / Re: tk2dButton
« on: June 13, 2012, 02:28:08 pm »
I think there should be an option for parameters to the SendMessage call on the button. Right now I am modifying it myself, but I'd like to keep it up to date with the latest release version.

194
Support / Re: Lost my sprite collections.. bug?
« on: June 12, 2012, 09:12:45 pm »
Yea..I feared it was because I made the move in Finder rather than inside Unity. Well, I've recreated them and will never make that mistake again. Thanks.

195
Support / Lost my sprite collections.. bug?
« on: June 12, 2012, 04:47:09 am »
I was cleaning up my file structure and moved one of my texture folders into a different directory. Little did I know it disconnected everything from the sprite collection and I've lost my entire atlas. The sprite collection still exists of course, but it is completely empty with no way of getting it back. Is this supposed to happen or is this a bug? I'm using the latest beta posted (1.75 beta 3).

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