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Support / Removing a platform for standalone desktop builds
« on: January 17, 2015, 07:36:29 pm »
Hi,
I have made a lot of efforts to arrange my textures in 2x and 4x atlases (lots!) for the mobile targets. Now I am doing a standalone build for desktops (PC/MAC/LINUX) and would actually just need the 4x since there are no issues for a PC in dealing with the larger textures. To reduce the app size I want to only deploy the 4x platform atlasses, but for obvious reasons I can't delete the 2x atlasses from the project. Is there any easy way to "switch them off" for just this output channel? Since they are not within a resource folder, I suppose tk2d decides to take them and put them into the build, so mabye there is an easy way to have it suppress this for desktop builds.
Thanks, habitoti
I have made a lot of efforts to arrange my textures in 2x and 4x atlases (lots!) for the mobile targets. Now I am doing a standalone build for desktops (PC/MAC/LINUX) and would actually just need the 4x since there are no issues for a PC in dealing with the larger textures. To reduce the app size I want to only deploy the 4x platform atlasses, but for obvious reasons I can't delete the 2x atlasses from the project. Is there any easy way to "switch them off" for just this output channel? Since they are not within a resource folder, I suppose tk2d decides to take them and put them into the build, so mabye there is an easy way to have it suppress this for desktop builds.
Thanks, habitoti