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Support / performance considerations
« on: May 27, 2013, 08:47:46 am »
hi,
i'm hesitating between several solution for sprite animation and wonder what would be the most cost efficient one (and not too tricky to implement in code . i'd like to individually control loop or pingpong option for each of the animation.
1) one spritesheet containing all animations packed in a square file (i.e. 2k x 2k) - seems quite tricky as far as i experimented
2) one spritesheet containing all animations but each animation on its own row (non square)
3) a seperate spritesheet for each animation
what do you think ?
i'm hesitating between several solution for sprite animation and wonder what would be the most cost efficient one (and not too tricky to implement in code . i'd like to individually control loop or pingpong option for each of the animation.
1) one spritesheet containing all animations packed in a square file (i.e. 2k x 2k) - seems quite tricky as far as i experimented
2) one spritesheet containing all animations but each animation on its own row (non square)
3) a seperate spritesheet for each animation
what do you think ?