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Messages - mike2d

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1
Support / Re: performance considerations
« on: May 27, 2013, 01:54:20 pm »
thanks

2
Support / Re: performance considerations
« on: May 27, 2013, 01:35:18 pm »
:)

that's the point. as i can't use 2dtk to apply an animated sprite onto a mesh, i'm not using it...

thus, i'm looking for help to animate a texture onto a mesh.

so as far as i understood sprites stuff, i've made an animation resulting in several sequences of frames.
i've put these frames into a spritesheet to minimize draw calls.
and i applied the spritesheet onto my mesh.
that works but my question is more on the performances or the best practices side.

my spritesheet is a 2k x 2k file conatining several animations and i'm wondering what's the best approach to use them with loops option between the three choices i mentionned on the first post of the topic.

sorry for my explanation but i'm not english, i try my best but maybe i'm not clear enough...

PS let's use this thread only from now on :)

3
Support / Re: performance considerations
« on: May 27, 2013, 01:24:26 pm »
there's no sprite collection involve in my process.

i try to apply an animated sprite (using a self-made spritesheet) onto a mesh.

do i need sprite collection ? what's its purpose then ?

i'm trying to grasp the whole machinery of sprite animation but there are many thing i don't know they exist or how to use them :)

so i guess, the more spritesheets you have, the more draw call it'll cost and the more bigger each spritesheet is will cost in memory right ?

4
Support / Re: apply an animated sprite on a mesh
« on: May 27, 2013, 01:21:03 pm »
i'm not sure to understand but as you suggested, i've done the script myself, not trying to use a tk2d animation sprite anymore.

so i made a 2k x 2k spritesheet myself, applied it on a mesh and that works but when it comes to looping on certain frames, that's where i get stuck...

5
Support / performance considerations
« on: May 27, 2013, 08:47:46 am »
hi,

i'm hesitating between several solution for sprite animation and wonder what would be the most cost efficient one (and not too tricky to implement in code :)). i'd like to individually control loop or pingpong option for each of the animation.

1) one spritesheet containing all animations packed in a square file (i.e. 2k x 2k) - seems quite tricky as far as i experimented
2) one spritesheet containing all animations but each animation on its own row (non square)
3) a seperate spritesheet for each animation

what do you think ?

6
Support / Re: apply an animated sprite on a mesh
« on: May 27, 2013, 08:38:48 am »
i managed to iterate through a spritesheet but the hard task is to start from anywhere and stop anywhere in a spritesheet with loop options...

7
Support / Re: apply an animated sprite on a mesh
« on: May 27, 2013, 07:38:57 am »
ok thanks

8
Support / apply an animated sprite on a mesh
« on: May 26, 2013, 02:40:11 pm »
is it possible with 2dtoolkit ?

i mean, first create a spritesheet, then an animation with 2dtk and apply this animated sprite on a mesh in unity ?

thus using complexe meshes and apply animated texture on them.

here's the mesh :


i'd like to apply animated texture on each part of this wheel.

9
Support / Re: multiple spritesheet
« on: May 26, 2013, 11:14:19 am »
ok so there's no magic trick that resizes the spritesheet adding needed spaces to match col / row count.

that would have been perfect  ;D

thanks

10
Support / change mesh filter
« on: May 26, 2013, 09:45:43 am »
hi,

is it possible to change the mesh filter on an AnimatedSprite ?

here's my problem :
i'd like to animate a sprite on a mesh (not square) and not my sprite to be the mesh.

11
Support / Re: multiple spritesheet
« on: May 26, 2013, 09:00:22 am »
i tried to import my texture but i have a problem to set tile width / height.

my texture is 1024px square of 5x5 images but i can't match those settings perfectly with the tile width / height settings in 2dtk... if i set width and height to 204, it's a little too small and 205 is too big.

any idea ?

12
Support / Re: ground with tiled textures
« on: May 19, 2013, 07:43:50 am »
damned my mail app keep junking mails coming from unikron :(

didn't see your answer until now :)

thanks, i'll try that !

13
Support / Re: ground with tiled textures
« on: May 15, 2013, 09:22:46 am »
i've never used one of those, can someone give me some step by step explanation ?

14
Support / ground with tiled textures
« on: May 14, 2013, 05:30:41 pm »
hi,

this quite a simple question and i think most of the game use a big plane as floor but they divide the texture onto it.

i'd like to know the best practices to do that.

is 2d toolkit of any help about that process ?

thanks,

15
Releases / Re: 2D Toolkit UI 1.0 beta 3
« on: April 19, 2013, 04:25:09 pm »
thanks :D

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