that's the point. as i can't use 2dtk to apply an animated sprite onto a mesh, i'm not using it...
thus, i'm looking for help to animate a texture onto a mesh.
so as far as i understood sprites stuff, i've made an animation resulting in several sequences of frames.
i've put these frames into a spritesheet to minimize draw calls.
and i applied the spritesheet onto my mesh.
that works but my question is more on the performances or the best practices side.
my spritesheet is a 2k x 2k file conatining several animations and i'm wondering what's the best approach to use them with loops option between the three choices i mentionned on the first post of the topic.
sorry for my explanation but i'm not english, i try my best but maybe i'm not clear enough...
PS let's use this thread only from now on