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Topics - zettam

Pages: [1]
1
Support / Tangents and Normals?
« on: April 10, 2014, 10:18:09 am »
Custom shader caused this error

Shader wants normals, but the mesh  doesn't have them
UnityEditor.DockArea:OnGUI()

I've set my collection settings to generate both tangents and normals, however the error is still there. What's the quick fix for this?

2
Support / One textmesh - Multiple Fonts
« on: April 08, 2014, 02:01:34 pm »
It could be a really good possibility to use multiple fonts within a single textmesh. To be able to use family variants of the same font with some sort of inline styling could increase the speed of the work by a lot. Right now, I'm trying to position multiple tk2d meshes to make a font change inline, which becomes quite hectic in the end, work wise.

Maybe it's possible somehow? Wanted to ask.

3
Support / Tk2D Sprites, messed up
« on: April 06, 2014, 11:46:28 am »
I had to rename a few files that are used in the sprite collection. Did the renaming in unity.
Right now the sprite collection is messed up, it looks like I am using a different atlas. Tried re-committing, or changing (forcing) the atlas resolution size, didn't help.

4
Support / Content Length / Visible Area Limits Behavior
« on: April 01, 2014, 03:07:36 pm »
Scrollable Area behaves more correct when the area length is set to 1.
When it is set to a higher number, the content can be fully dragged out of it's limits (when released it goes back of course).

When we check similar systems (like apple's native scroll behavior) the limits should not work like how the scroll works normally. It has sort of a slowdown/ratio of drag, which has the same drag direction but different speed, which decreases ven more when the finger goes away from the limited side.

This behavior can be observed when the "visible area length" is 1 - there is a slowdown in the scroll which corrects/balances the "free drag" issue.

To temporarily fix this, I'm just setting the content length to contentLength-actualVisibleAreaLength, and settinh the visible area lenght to somewhere between 0.6 and 1. Could be good if the actual functionality worked like this --

5
Support / Centered Scrollable Area
« on: April 01, 2014, 03:00:42 pm »
Is it possible to use scrollable area with a centered background object?

6
Support / UI Related Questions - Scroll and Buttons
« on: April 01, 2014, 12:42:52 pm »
Just started using the integrated UI solution for a mobile project. Here are a two questions related to integrated UI system scroll area:
  • Using scroll area with big buttons (shop interface). When buttons are touched, scroll does not work any more, which makes the whole scroll meaningless for my case since buttons cover most of the area. Is it possible to make a treshold based system, that will scroll the area? Tried to solve this issue without any solution yet.
  • Is it possible to control thee easing/behavior of scroll area and scrollbars?

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