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Support / Multiple Cameras with multiple scaling overrides
« on: August 30, 2017, 10:43:15 am »
Hi there,

I was playing around with multiple cameras to be able to create a camera for our HUD and for our game elements. We need such a setup to be able to scale the game view without affecting the HUD itself.

But when I use multiple cameras and link them together the matching overrides are always shared between both, so if I want one camera to Fit Height I can not have a second camera to Fit Width.

Is there a better way to achieve such a scenario?

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